The Story

The Storytellers began as a rebel faction, protesting certain policies in Bastok which its members found to be unfair. However, although the group opposed the president and his cabinet, they were friends with Cid and refrained from violence, choosing instead to distance themselves from Bastok's circle of influence. They moved their headquarters out to the sparkling sands of Selbina and became residents of the town. Their domain firmly set in the Siren Sands, they remain to help Bastok in times of trouble, but keep their distance whenever possible.

With the threat of the beastmen looming over the enlightened peoples once more however, it has become more and more apparent that unity will be required if the world is to remain safe. To that end, the Storytellers have pledged themselves to conquer and eradicate the beastmen whereever they exist. However many have given their lives in the struggle, and it seems that the task may not be accomplished in a single lifetime. Not only that, but future generations will need to carry on the struggle for equality and unity the Storytellers envision.

To achieve this purpose, the current generation has chosen to record their tales, so that their descendants might be given a foundation upon which to uphold the cause. These tales are written in their language, for their people, to further illustrate a new mentality. Strength, justice, and unity are their ideals, and in their stories shall these truths be told.

The Creed

The Storytellers ideal is to treat others with a certain amount of courtesy, and to educate when ignorance exists. Individuals who are stubbornly ignorant or disruptive and rude cannot become members, nor will they be tolerated if they persist in their negative habits. Those who are shining examples of the Storytellers creed are often appointed deputies, and it is their responsibility to keep the peace, recruit members, and provide guidance when needed.

Membership

If you are entertaining the idea of joining the Storytellers, please be aware that we are denizens of Leviathan, and situated near Bastok in Zulkheim. Our traditional meeting place while in the game is Selbina, or just nearby on the Siren Sands. All inquiries regarding becoming a pariah [member] should be sent to either a partha [deputy] or the Madhi [leader]. If a regular member wishes to propose membership for a friend, it will be taken into consideration by the parthii and/or Madhi.